UX and product terms.
Made simple.

Plain-English definitions for UX, product, user research, accessibility, service design, CRO, AI, and digital strategy terms used in day-to-day digital work.

Showing 74 of 388 terms

Product

MVP

An MVP (Minimum Viable Product) is the simplest version of a product that delivers real value to users while allowing teams to test assumptions and learn quickly. It focuses on solving a core problem with minimal effort, helping teams validate what works before scaling development.

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Product

Product-Market Fit

Product-market fit is the point where a product consistently meets the needs of a defined audience, resulting in strong adoption, retention, and organic growth. It shows that the product is solving a real problem in a way users genuinely value.

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Product

Value Proposition

A value proposition clearly explains why a product is valuable and why users should choose it over alternatives. It defines the core benefit and differentiator in a way users can quickly understand and act on.

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Product

Product Strategy

Product strategy defines how a product will achieve business goals by solving user problems in a focused and sustainable way. It sets direction, priorities, and trade-offs to guide decision-making.

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Product

Product Vision

Product vision is a long-term statement that defines what a product aims to achieve and the impact it will have on users and the business. It provides direction and purpose beyond short-term delivery.

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Product

Product Lifecycle

Product lifecycle describes the stages a product goes through from initial idea to growth, maturity, and eventual decline or evolution. It helps teams understand where a product is and what actions are needed next.

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Product

Product Adoption

Product adoption refers to how users start using and integrating a product into their behaviour or workflows. It measures how successfully a product moves from awareness to regular use.

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Product

Retention

Retention measures how well a product keeps users over time by continuing to deliver value. It is a key indicator of product success and long-term viability.

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Product

Churn

Churn is the rate at which users stop using a product over a given period. It highlights where value is not being sustained and where users are dropping off.

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Product

Feature

A feature is a specific piece of functionality within a product that delivers value to users. It represents something users can do or experience as part of the overall product.

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Product

Feature Creep

Feature creep is the uncontrolled addition of new features to a product, often beyond its original scope or purpose. It can lead to increased complexity, delays, and reduced usability.

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Product

Product Differentiation

Product differentiation is what makes a product distinct from competitors in a way that matters to users. It defines why users should choose one product over another.

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Product

Competitive Advantage

Competitive advantage is a sustained edge that allows a product or business to outperform competitors. It can come from unique capabilities, brand, technology, or market positioning.

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Product

Time to Market

Time to market is the amount of time it takes to move from an idea to a live product or feature. It reflects how quickly a team can deliver value to users.

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Product

Scaling

Scaling is the process of growing a product or system to handle increased demand without compromising performance or experience. It applies to technology, users, and operations.

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Product

Pivot

A pivot is a strategic change in direction based on learning, feedback, or market signals. It involves adjusting the product, audience, or approach to improve outcomes.

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Product

Proof of Concept (PoC)

A proof of concept (PoC) is a small-scale experiment used to demonstrate that an idea, technology, or approach is feasible. It focuses on validating whether something can work, rather than whether it should be built.

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Product

Alpha

Alpha is an early, internal version of a product used to test core functionality before it is exposed to real users. It is typically incomplete, unstable, and focused on validating whether the product basically works.

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Product

Beta

A beta is a near-finished version of a product released to real users to test performance, usability, and identify issues before full launch. It helps validate how the product performs in real-world conditions.

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Product

Gold master

Gold Master is the final version of a product that is considered complete and ready for release. It represents the approved build that will be distributed to users without further changes.

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Product

Release candidate

A release candidate is a version of a product that is potentially ready for release, pending final testing and validation. It should be feature-complete and stable, with only critical issues remaining.

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Product

Release

A release is the point at which a product or feature is made available to users. It marks the transition from development to real-world use and often involves deployment, communication, and monitoring.

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Product · Strategy

Roadmap

A roadmap is a strategic plan that outlines the direction, priorities, and timeline for a product or initiative. It communicates what will be delivered and why, rather than just listing features.

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Product · Strategy

Backlog

The backlog is a prioritised list of work that needs to be delivered, including features, fixes, and improvements.

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Product · User Experience

User Story

A user story describes a piece of work from the user’s perspective, focusing on value rather than features.

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Product · Strategy

Epic

An epic is a large body of work that can be broken down into smaller, manageable pieces.

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Product

Product Discovery

The process of understanding problems before building solutions.

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Product

Product Delivery

The process of building and releasing solutions.

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Product

Product Validation

Testing whether a product or feature meets real needs.

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Product

Market Fit

Market fit refers to how well a product aligns with the needs, expectations, and demand of a specific market. It indicates whether there is a real opportunity for the product to succeed commercially.

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Product

Early Adopters

Early adopters are the first group of users willing to try a new product, often before it is fully mature. They are typically more tolerant of issues and provide valuable feedback that shapes the product.

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Product

Product Iteration

Product iteration is the process of continuously improving a product through small, incremental changes based on feedback, data, and learning. It allows teams to evolve products over time rather than relying on large, infrequent updates.

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Product

Product Velocity

Product velocity refers to the speed at which a team can design, build, and release product improvements. It reflects how efficiently a team can turn ideas into working solutions.

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Product · Conversion Optimisation

Conversion

A conversion is any action a user takes that aligns with a defined goal, such as making a purchase, signing up, or completing a task.

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Product · Conversion Optimisation

Retention Rate

Retention rate is the percentage of users who continue to use a product or return over a given period of time.

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Product · Strategy

Strategy

Strategy is a high-level plan that defines long-term goals and the approach to achieving them.

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Product · Strategy

Stakeholder Alignment

Stakeholder alignment is the process of ensuring all stakeholders share a common understanding of goals, priorities, and direction.

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Product · Strategy

Decision Making

Decision making is the process of selecting the best course of action from available options based on information, goals, and constraints.

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Product · Strategy

Prioritisation

Prioritisation is the process of ranking tasks, features, or initiatives based on their importance, impact, and effort.

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Product · Systems

Platform

A platform is a system or environment that enables users, services, or applications to interact, build, or operate.

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Product

Product Risk

Product risk refers to the potential for a product to fail, underperform, or create negative outcomes for users or the business.

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Product

Product Opportunity

A product opportunity is a potential area where a product can deliver value, solve a problem, or meet a user need.

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Product

Product Scope

Product scope defines what is included and excluded in a product, project, or release.

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Product

Product Positioning

Product positioning defines how a product is presented and perceived in the market relative to competitors.

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Product

Product Narrative

A product narrative is the story that explains what a product is, why it exists, and how it delivers value.

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Product

Product Alignment

Product alignment ensures that teams, stakeholders, and efforts are working towards the same goals and direction.

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Product

Product Ownership

Product ownership refers to the responsibility for defining, managing, and delivering a product’s vision and outcomes.

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Product · Strategy

Strategic Direction

Strategic direction defines the overall path and priorities a product or organisation is moving towards.

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Product · Systems

Version

A version is a specific iteration of software or a product at a point in time.

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Product · User Experience

Iteration

Iteration is the process of repeatedly improving a product through cycles of testing, feedback, and refinement.

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Product · Conversion Optimisation

Experiment

An experiment is a structured test used to evaluate hypotheses and measure outcomes.

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Product · Conversion Optimisation

Event Tracking

Event tracking is the process of capturing specific user actions within a system for analysis.

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Product · User Experience

Insight

An insight is a meaningful understanding that explains why something is happening and what it means.

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Product · User Experience

Customer Feedback

Customer feedback is information provided by users about their experience with a product or service.

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Product · Conversion Optimisation

Segmentation

Dividing users into groups based on shared characteristics or behaviour.

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Product · Strategy

Agile

Agile is an approach to product development focused on iterative delivery, collaboration, and adapting to change.

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Product · Strategy

Scrum

Scrum is an Agile framework that structures work into time-boxed iterations called sprints.

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Product · Strategy

Sprint

A sprint is a fixed time period where a team completes a set of planned work.

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Product · Strategy

Sprint Planning

Sprint planning is the process of selecting and defining work for the upcoming sprint.

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Product · Strategy

Refinement

Refinement is the process of preparing and clarifying backlog items before development.

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Product · Strategy

Dual Track Agile

Dual Track Agile separates discovery and delivery into parallel streams of work.

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Product · Strategy

Discovery

Discovery is the phase of understanding problems, users, and opportunities before building solutions.

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Product · User Experience

Delivery

Delivery is the process of building, testing, and releasing a product or feature.

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Product · User Experience

Design Sprint

A design sprint is a structured, time-boxed process for solving problems and testing ideas quickly.

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Product · User Experience

Lean UX

Lean UX is an approach that focuses on rapid experimentation, collaboration, and learning over documentation.

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Product · Strategy

Cross-functional Team

A cross-functional team includes members with different skills working together towards a shared goal.

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Product · Strategy

Constraints

Constraints are limitations or restrictions that impact how a product or solution can be designed or built.

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Product · Strategy

Trade-offs

Trade-offs are decisions where improving one aspect requires compromising another.

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Product · User Experience

Acceptance Criteria

Acceptance criteria are the conditions that must be met for a piece of work to be considered complete.

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Product · User Experience

UX Designer

A UX designer focuses on creating effective, usable, and meaningful user experiences.

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Product · User Experience

UX Researcher

A UX researcher studies user behaviour, needs, and motivations to inform design decisions.

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Product · User Experience

Product Designer

A product designer combines UX, UI, and product thinking to design end-to-end product experiences.

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Product · Strategy

Product Manager

A product manager is responsible for defining product direction, priorities, and outcomes.

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Product · Systems

Developer

A developer builds and maintains the technical implementation of a product.

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Will Parkhouse

Senior Content Designer

01/20