Research

Why asking users what they want rarely works

Users are great at reacting to what’s in front of them. They’re much less reliable when asked to design the solution.

Why direct user suggestions often solve the wrong problem, and why the real insight usually sits underneath what people ask for.

09 March 20256 min read

Why direct answers can be misleading

If you’re trying to improve something, why wouldn’t you go straight to the people using it and ask them what they want changed? It feels efficient. Direct. Almost obvious.

So we did exactly that.

We asked the user what they’d expect to happen next, what they’d change, what would make the better in their eyes. And they gave solid answers. Clear, confident, well-articulated answers that, if you just read them back in isolation, would sound like useful direction.

The problem was, when you actually stepped back and looked at the , none of those answers really solved what was going on.

That’s something I’ve seen repeatedly over the years, across very different types of projects. Users are incredibly good at reacting to what’s in front of them. They can tell you when something feels off, when something is frustrating, when something doesn’t quite make sense. But when you ask them to design the solution, even indirectly, they’re working from a completely different vantage point.

They’re solving the moment they’re in, not the as a whole.

Users are solving the moment they’re in, not the system as a whole.

When user requests point to the wrong fix

On a travel I worked on, this became very obvious quite quickly. Users were going through a booking where the early stages felt smooth, exploratory, even enjoyable. But as soon as they got closer to committing, you could feel the hesitation creep in. Not always verbally, but in how they behaved. They slowed down. They re-read things. They started second-guessing decisions they’d already made. On Travelbag, that showed up repeatedly.

When we asked them what they wanted at that point, the answer was almost always the same. More information. More . More visibility of pricing and options earlier in the so they could feel more confident about what they were doing.

It sounds completely logical.

But when we actually explored that direction, the effect was the opposite of what they expected. Bringing more information forward didn’t increase , it introduced more doubt. Users started comparing options they didn’t need to compare yet, questioning decisions before they had enough , and ultimately taking longer or dropping out earlier. What they had asked for made the experience heavier, not better.

What they were really telling us wasn’t we need more information. It was we don’t feel comfortable committing yet. Those are two very different problems, and if you take the at face value, you solve the wrong one.

Key takeaway

What users ask for is often an expression of discomfort, not the actual solution to the problem.

Why this gets more obvious in complex systems

I’ve seen a similar in more complex as well, particularly when working across large, fragmented like the NHS.

Users would often say they wanted everything in one place. All the information, all the options, all the answers visible without having to navigate around.

Again, it sounds like the right thing to do.

But when you start designing for that, it very quickly becomes overwhelming. Too much content, too many pathways, no clear sense of direction. What users actually needed wasn’t more access, it was better guidance. They needed to feel like they were being led through something, not dropped into it.

That distinction only becomes clear when you stop focusing on what users say and start paying closer attention to what they do.

Where the real insight usually sits

In my experience, the most valuable moments in are rarely the direct answers. They’re the that don’t quite match what’s being said.

A user might tell you everything is clear, but then hesitate before clicking.

They might say they’re confident, but go back and check something they’ve already seen.

They might describe a as straightforward, but take a completely unexpected route through it.

Those small inconsistencies are where the real usually sits.

Why suggestions are not the same as solutions

There’s also something else going on when you ask users what they want, which is easy to overlook. People naturally try to be helpful in those situations. They want to give you something useful, something constructive, something that feels like a contribution. They’re not trying to mislead you, but they are, in a way, stepping into a role that isn’t theirs.

Because design isn’t about collecting suggestions and stitching them together.

I’ve worked on projects where teams leaned heavily into user suggestions, almost treating them as requirements. Every piece of became something to consider implementing, every idea something to explore. The result was always the same. The product became heavier, more complex, trying to accommodate too many directions at once, and in doing so, losing any sense of .

That’s where experience starts to matter more than .

What good research does instead

The job isn’t to take what users say and translate it directly into . It’s to understand what sits underneath it. When someone says they want more control, it might actually mean they don’t the . When they ask for more options, it might mean they’re unsure they’re making the right choice. When they say something is confusing, it might not be the interface at all, it might be the way the journey is structured.

Those are very different problems, and they require a different level of thinking to solve.

So I don’t ignore what users say, far from it. But I don’t treat it as the answer either.

Because the goal isn’t to what users ask for in the moment.

It’s to something that works for them when they’re actually using it.

And those two things, more often than not, are not the same.

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Will Parkhouse

Senior Content Designer

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